(urth) Nazca Lines

Pedro Pereira domus_artemis at hotmail.com
Sat Jul 24 10:22:40 PDT 2010


Why is it a port?

 

 

Pedro
 
> Date: Sat, 24 Jul 2010 08:10:28 -0400
> From: brunians at brunians.org
> To: urth at lists.urth.net
> Subject: Re: (urth) Nazca Lines
> 
> > Of course, head chopping is just about everywhere---Celtic Europe,
> 
> And if the story were set in Europe, that would be something to say.
> 
> > for
> > example. But yes, it fits neatly.
> 
> > One minor problem with a South American location is that those signs are
> > almost eternal, and they would always be famous around the region. But
> > if they lie under water (or ice), or if 20,000 years pass, that might
> > solve the problem.
> 
> As all here should be aware, there is a longstanding controversy over the
> dates of Tiahuanaco or whatever they are calling it these days.
> 
> The construction of this city is remarkably advanced.
> 
> It is modular: like modern concrete block construction, although of course
> the units used are different.
> 
> The city is a port.
> 
> The last time the lake was anywhere near it - as in, within a hundred
> miles - was twelve thousand years ago or so.
> 
> .
> 
> >
> >
> > Lee Berman wrote:
> >> I was just watching a National Geographic special on the mystery
> >> of the gigantic, many kilometers-long Nazca desert drawings in
> >> southern Peru. I thought about the Sun series, mostly because they did a
> >> lot of re-enactment with local, native actors and it made me think of
> >> Apu-Punchau, as this is pretty much his territory.
> >>
> >> The general anthropological conclusion is that these people resorted
> >> to massive head-chopping sacrifices and probably ever increased-sized
> >> line
> >> drawings to influence the weather. The area spent several hundred
> >> years as a rather verdant, well-watered place allowing a thriving
> >> culture to establish itself. Then the desert started relentlessly
> >> asserting
> >> itself. They tried in vain to placate the gods with more intense
> >> religious
> >> expressions each year as they realized the previous year's head chop
> >> sacrifices and line drawing were not sufficient to please the deities.
> >>
> >> The research conclusions are too recent to have influenced Wolfe to
> >> create
> >> Urth with its dying sun or The Whorl and its progressive drought. But
> >> perhaps the South American native propensity for head chopping had an
> >> impact
> >> on him.
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